Sunday 30 October 2016

30/10/16 - Production Studio (Interactive) - Character Model (Update)

Guess who's got two thumbs and totally forgot to put updates on the progress of the model on here? This kid.

So in update - the model's complete!
Now it's onto rigging, texturing and uv's, and then animating.
All the stages I'm not at all good with. We'll see how this goes.





Tuesday 25 October 2016

26/10/16 - Production Studio (Interactive) - Character Model

As mentioned in the prior post, I've been assigned the task of creating the player character model.
Which makes sense, seeing as it was my design that wound up chosen as the final character design?

I've been getting there, slowly. I'm really hoping to try have this finished up tomorrow, since the main body of it is currently complete, but I still need to finish the coat, the face and hair, and the hat.






26/10/16 - Production Studio (Interactive) - World Building

Guess who'd pretty much forgotten that this was a thing that still needed updating?
Yeah.

So lately I've been working on the character model, and helping Ethan out with building the level in 3D, by roughing out concepts of how each area might look in terms of tree placement, lighting, colours etc.

I've done three areas, including the base beach, the jungle/forest, and the cave.






I also worked out that for the placement of objects outside of the path, the world should be broken down into four lanes (with a fifth coming into play for the forest/jungle).



In all areas, lanes C and D would be the player lanes, with the character centred along the dotted line, leaving lanes B and E for background and foreground objects respectively. When entering the jungle, the map would slowly extend out a fifth lane (A), which would create space in which to place a second lane of trees.
Potentially along the dotted line of A, for all maps, we may have an illustrated background to represent the distance, to save on modelling and time.

Saturday 1 October 2016

01/10/16 - Production Studio (Interactive) - Prop (Part 4)

We have models! Or a model.

3D is happening, which is saying something since I still don't understand or know what to do with the newest version of Maya.