Monday, 8 August 2016

8/08/16 - Production Studio: Interactive - Story Glyphs

We had to create our own versions of two different types of story glyphs - tome, and flavour text.

I worked under the assumption that none of these are intended to be from the same game or story. I mean you could put them all together if you really wanted, but I'm not sure that'd work overly well.

Tome:


I went for a kinda horror game vibe. Modern day. Nothing planned, but something that obviously went wrong, and not super recently, judging by the somewhat aged paper and blood stains.

Flavour Text - Weapon:

I decided to make this weapon just a little bit cursed. And very 'post apocalyptic nightmare'.

Flavour Text - Steampunk:

So we were supposed to add controversy to this one, but I'm not sure I really got that. I chose to make a glass heart, though, because it is both breakable and yet unbreakable at the same time. You may shatter a heart of glass, but it will not break through the woes of love, and vice versa.

(also posting at 2am totally still counts as same day if I haven't slept yet, right?)


8/08/16 - Production Studio: Interactive - Game as Hypertext

We - Team Trash (Me, Dora and Grace) were given a (very brief) brief on a poster to be done in the style of old Greek vases, about 'Greece Lightning', a racer in the Circus Maximus, and to depict them as 'Zeus but with a pompadour'.

I may have slightly taken over the overall production of this poster. Oops?




Sunday, 7 August 2016

8/08/16 - Creative Studio - Comic Remixes

So we had to remix a comic into something different.
Evidently I just like creepy stuff.
I took the Boku Wa Tomodachi Ga Sukunai excerpt and. Well. This is what you get?



8/08/16 - Creative Studio - Synesthesia

Attempting to animate something without my tablet was hard.

I did this from the taste of the matcha pocky. I have very little clue what I'm doing.


Thursday, 23 June 2016

23/06/16 - Production Studio (Cinematic) - The Final Rush

I haven't had much time to blog this last week, as everything has been all hands on deck, full force on completing all of the animation, along with juggling the other two hand-ins in any spare time I can find.

But I worked on the second half of the final shot of the animation.




I had to go back in this morning and make sure that this splat lined up with the book more, as the rough didn't quite fit, but it was an easy fix.






I'm fairly proud of the twitching I animated for the grubs, even though you can't really see a lot of it in the final.

Also never got around to mentioning, but I drew and redid the final puddle for the beginning shot.