Showing posts with label experimental. Show all posts
Showing posts with label experimental. Show all posts

Saturday, 19 November 2016

20/11/16 - Creative Studio - Interactive

I wanted to try show off the potential body of the zoetrope in an interactive 3D model, and so far using a third party site has been the only way I've seen to do this. Thankfully Blogger likes embed codes.

Thursday, 1 September 2016

1/09/16 - Creative Studio - Abstracting

So I'm yet to really talk about my idea for my animation on here.
In part because I have very little clue what I solidly want to do.

My basis, though, is I want to use bartending and mixology as my discipline for the animation, and I want to make a 3D zoetrope, since I like the appeal of sculpting and modelling something physical for this.
My only major idea with it so far is to form a skull with liquid motions and shattering and reforming - as if the skull was being poured and mixed like a cocktail. Is it abstract enough? I have no idea.
But it sounds like it'd look cool, so I like it for now.

I love designing characters and monsters, though, so when we were told to turn our discipline into one, I was into it.
But how do I make something from mixology?
I liked the skull and fluid ideas I had for the actual animation, so I wanted to make a creature that was both skeletal, but also slimy and drippy.

Hence, you got this - a creature that starts with dark goo at the bottom, and transfers into shifting smoke at the top - after all, smoke and alcohol are commonly portrayed side by side.
The rib cage and hints of a spine and pelvis allude to the skeletal side, and the face has a goopy, dripping open mouth, and no eyes (if you want a reason for the lack of eyes, I would consider it an allusion to the saying that 'bad moonshine'll turn you blind').






































In terms of what abilities this creature would have, I imagined a mix of shapeshifting and possession.
It said pose, but I wound up making a rough gif because I didn't know how to draw possession and it looked cool.


Sunday, 14 August 2016

15/08/16 - Creative Studio - Embodied Thinking

We were told to make a small, one second animation based off of a childhood memory given to us by another classmate.
Ethan couldn't remember anything interesting from his childhood, so I just decided to animate his head as an empty fishbowl. Both with and without glasses.



Kudos to Ethan for helping me figure out how to put the ball on a path and make animating it easier.

Sunday, 7 August 2016

8/08/16 - Creative Studio - Comic Remixes

So we had to remix a comic into something different.
Evidently I just like creepy stuff.
I took the Boku Wa Tomodachi Ga Sukunai excerpt and. Well. This is what you get?



8/08/16 - Creative Studio - Synesthesia

Attempting to animate something without my tablet was hard.

I did this from the taste of the matcha pocky. I have very little clue what I'm doing.