I wanted to try show off the potential body of the zoetrope in an interactive 3D model, and so far using a third party site has been the only way I've seen to do this. Thankfully Blogger likes embed codes.
Showing posts with label creative studio. Show all posts
Showing posts with label creative studio. Show all posts
Saturday, 19 November 2016
Wednesday, 14 September 2016
14/09/16 - Creative Studio - Concepts
Wanted to rough out some concepts for a skull element to use in the creation of my zoetrope. So far I'm planning on using this as the 'final' model that the other elements will create, but we'll see about that later in development.
Started with a rough sketch of a human skull. I want to go somewhat stylized, so it's not heavily referenced or super accurate.
I then roughly broke these up into triangles and other shapes, since those'll be mostly what I work with when it comes to modelling, since I plan to stick to low poly.
Marked out the eye sockets, nose and cheeks, so you can see where things actually line up.
Also roughly coloured this to look like I've modelled it, so we can see how the final product might come out.
Tuesday, 13 September 2016
13/09/16 - Creative Studio - Synthesizing
The brief for this exercise was to create an illustration or animation to portray the idea 'what does society look like when it's working at it's best?', while also combining two of the methods from the earlier exercises.
I wanted to combine abstracting, with modelling, and create a character representation of the concept.
I wound up with this. A small, peaceful being with the world in its thoughts.
Wednesday, 7 September 2016
07/09/16 - Creative Studio - Exquisite Corpse
We had to play the game 'Exquisite Corpse' with animation and animate something between a frame we created, and one we were given.
I didn't really have a lot of ideas, but hey, shark in space. Who then presumably eats space? I have no idea, but as long as this works.
Thursday, 1 September 2016
1/09/16 - Creative Studio - Abstracting
So I'm yet to really talk about my idea for my animation on here.
In part because I have very little clue what I solidly want to do.
My basis, though, is I want to use bartending and mixology as my discipline for the animation, and I want to make a 3D zoetrope, since I like the appeal of sculpting and modelling something physical for this.
My only major idea with it so far is to form a skull with liquid motions and shattering and reforming - as if the skull was being poured and mixed like a cocktail. Is it abstract enough? I have no idea.
But it sounds like it'd look cool, so I like it for now.
I love designing characters and monsters, though, so when we were told to turn our discipline into one, I was into it.
But how do I make something from mixology?
I liked the skull and fluid ideas I had for the actual animation, so I wanted to make a creature that was both skeletal, but also slimy and drippy.
Hence, you got this - a creature that starts with dark goo at the bottom, and transfers into shifting smoke at the top - after all, smoke and alcohol are commonly portrayed side by side.
The rib cage and hints of a spine and pelvis allude to the skeletal side, and the face has a goopy, dripping open mouth, and no eyes (if you want a reason for the lack of eyes, I would consider it an allusion to the saying that 'bad moonshine'll turn you blind').
In terms of what abilities this creature would have, I imagined a mix of shapeshifting and possession.
It said pose, but I wound up making a rough gif because I didn't know how to draw possession and it looked cool.
In part because I have very little clue what I solidly want to do.
My basis, though, is I want to use bartending and mixology as my discipline for the animation, and I want to make a 3D zoetrope, since I like the appeal of sculpting and modelling something physical for this.
My only major idea with it so far is to form a skull with liquid motions and shattering and reforming - as if the skull was being poured and mixed like a cocktail. Is it abstract enough? I have no idea.
But it sounds like it'd look cool, so I like it for now.
I love designing characters and monsters, though, so when we were told to turn our discipline into one, I was into it.
But how do I make something from mixology?
I liked the skull and fluid ideas I had for the actual animation, so I wanted to make a creature that was both skeletal, but also slimy and drippy.
Hence, you got this - a creature that starts with dark goo at the bottom, and transfers into shifting smoke at the top - after all, smoke and alcohol are commonly portrayed side by side.
The rib cage and hints of a spine and pelvis allude to the skeletal side, and the face has a goopy, dripping open mouth, and no eyes (if you want a reason for the lack of eyes, I would consider it an allusion to the saying that 'bad moonshine'll turn you blind').
In terms of what abilities this creature would have, I imagined a mix of shapeshifting and possession.
It said pose, but I wound up making a rough gif because I didn't know how to draw possession and it looked cool.
Thursday, 25 August 2016
26/08/16 - Creative Studio - Modelling
When told to create something that represented history (and potentially the future), my first thought wound up being Fry from Futurama, so I made some attempts at modelling him quickly.
It's fairly rough, with a lot of issues at the moment, but I figured I'll post it now, in case I don't get a chance to further work on it. It wound up being kinda fun to give modelling a short attempt again.
Sunday, 14 August 2016
15/08/16 - Creative Studio - Embodied Thinking
We were told to make a small, one second animation based off of a childhood memory given to us by another classmate.
Ethan couldn't remember anything interesting from his childhood, so I just decided to animate his head as an empty fishbowl. Both with and without glasses.
Kudos to Ethan for helping me figure out how to put the ball on a path and make animating it easier.
Sunday, 7 August 2016
8/08/16 - Creative Studio - Comic Remixes
So we had to remix a comic into something different.
Evidently I just like creepy stuff.
I took the Boku Wa Tomodachi Ga Sukunai excerpt and. Well. This is what you get?
8/08/16 - Creative Studio - Synesthesia
Attempting to animate something without my tablet was hard.
I did this from the taste of the matcha pocky. I have very little clue what I'm doing.
I did this from the taste of the matcha pocky. I have very little clue what I'm doing.
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