Monday 8 August 2016

8/08/16 - Production Studio: Interactive - Story Glyphs

We had to create our own versions of two different types of story glyphs - tome, and flavour text.

I worked under the assumption that none of these are intended to be from the same game or story. I mean you could put them all together if you really wanted, but I'm not sure that'd work overly well.

Tome:


I went for a kinda horror game vibe. Modern day. Nothing planned, but something that obviously went wrong, and not super recently, judging by the somewhat aged paper and blood stains.

Flavour Text - Weapon:

I decided to make this weapon just a little bit cursed. And very 'post apocalyptic nightmare'.

Flavour Text - Steampunk:

So we were supposed to add controversy to this one, but I'm not sure I really got that. I chose to make a glass heart, though, because it is both breakable and yet unbreakable at the same time. You may shatter a heart of glass, but it will not break through the woes of love, and vice versa.

(also posting at 2am totally still counts as same day if I haven't slept yet, right?)


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