Wednesday 14 September 2016

14/09/16 - Creative Studio - Concepts

Wanted to rough out some concepts for a skull element to use in the creation of my zoetrope. So far I'm planning on using this as the 'final' model that the other elements will create, but we'll see about that later in development.

Started with a rough sketch of a human skull. I want to go somewhat stylized, so it's not heavily referenced or super accurate.

I then roughly broke these up into triangles and other shapes, since those'll be mostly what I work with when it comes to modelling, since I plan to stick to low poly.

Marked out the eye sockets, nose and cheeks, so you can see where things actually line up.

Also roughly coloured this to look like I've modelled it, so we can see how the final product might come out. 

No comments:

Post a Comment