Monday 29 August 2016

30/08/16 - Production Studio: Interactive - Narrative Development (Updates)

I made progress on things, such as mocking up a environment concept with a vague look into how it might look in the low poly style.


 I did the same when it came to the turnaround of my final character concept, as it seemed like the easiest way to show off how such a character would work in the style of the game, as opposed to the raw sketches I'd been doing.

My final was the white haired pirate, but the rest of the group requested that I try him with darker hair, to make him look younger, but I personally prefer the older look.



I also wanted to try my hand at the shark's design, again trying to mock up things in the same style.


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